Speedrunner beats Super Mario Bros. World Record

Speedrunner Niftski surpassed the Super Mario Bros. Any% world record with a time of 4min, 55 seconds, and 430 milliseconds, demolishing the previous record held by Kosmic of 4min, 55seconds and 646 milliseconds. A time save of 0.216 seconds may not seem a lot in reality, but in the videogame universe, it is a huge amount of time. This is the first world record that Speedrunner Niftski has ever accomplished in this category and with the skills he has displayed to accomplish this record, it is with much hope and faith that the record will possibly be lower. 


As many persons are aware, speed has always been an essential component in video gaming, and it is what gives competitors bragging rights. Speedrunning is often referred to as a play-through of a whole video game performed with the intention of completing it as fast as possible. It is a phenomenal method that has emerged with the gaming members of the world. Two of the most well-known icons, the original Super Mario Brothers and Sonic the Hedgehog have been able to insert this method flawlessly into their gameplay.
The global activity of speedrunning has generated hundreds, if not thousands of players in unity to tear down title barriers in the space of hours, minutes or even seconds. When YouTube was created it became a valuable asset to gamers participating in speedrunning as it was a way for more general audiences to be familiarized with the type of gameplay.  Although it was the era of monetizing content, the gamers didn’t necessarily do this as a means of making money, instead, they did it because of the love they had for speedrunning.
Esports is a massive industry that specializes in competitive public gameplay. They didn’t officially come about until 1980 although the first tournament was held in 1972. As the years went on, a lot of companies hopped on the idea of members competing in tournaments whether online or face to face. One company which has boosted the exposure of Esports is Twin Galaxies. Twin Galaxies promoted video games and published high scores and records that ended up in the Guinness Book of World Records. Esports has come a long way and overwhelming evidence has shown that it will continuously grow to serve the booming market with a projected revenue of 1.5 billion by the end of 2020.
Speedrunning is actually the biggest niche of Esports but it also has the ability to be an entire genre, in the same way how running has marathon, sprinting etc. As Esports grows so shall Speedrunning and hopefully that growth will involve establishing its own games and being recognized as an industry on its own.


 Article Published by esportne.ws


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