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FC Barcelona Gets Involved in the Esports Industry

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FC Barcelona has confirmed a strategic esports alliance with Tencent, including professional gaming tournaments, curriculum, and exchange in the industry. As part of the partnership, Barcelona will engage in “deep communication” with Tencent in order to boost its position in esports, whose currency is only participating in titles related to football, including Rocket League and PES. Barcelona has expressed its plan to expand its esports business during the last 12 months, with the professional gaming market estimated to produce sales this year of over $1 billion. Speaking to Palco23 in February, Josep Maria Bartomeu, president of Barcelona, reiterated that the club is involved in the esports market, but that the club would not engage in games that are deemed too brutal. The Catalan club is aiming to establish a deal with a Chinese esports team that already has a powerful current land, according to the Spanish newspaper, in order to join the business with a strong base behind it. Tencen

Cybersecurity Becomes Increasingly Necessary for the Esports Industry

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 There has been an increase in online gaming which has led to the fast growth of the esports industry. There is competition as this industry receives multiple global gamers. This growing number of audiences means more money invested in the industry. Therefore, cyber-attacks have become common in the recent past thus putting both gamers and the gaming companies at risk. In this article, we will see why it's important for esports companies to watch out for flaws in their cybersecurity. Moreover, we will talk about some of the ways used by these hackers and so much more. Please keep reading to find out. Why is it Important? Some of the biggest esports industries are at great risk of cyberattacks. Therefore, there is a great need of ensuring cybersecurity in esports industries because of various reasons. To begin with, cybersecurity involves everything about intellectual property, data, sensitive data and information, personal information, and health information among other things. All

PUBG Mobile Plans To Invest $100 Million In India Following National Ban

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Playing video games is not a mere hobby anymore. Many professional gamers have made a career out of esports. An example of a popular video game is the South Korean video-game, PUBG.  This online game had its highest number of downloads from India. However, the game was banned in the country due to cybersecurity concerns. Are there any plans to return it to the Indian market? Please read on to find out more about this game, its ban, and the plans it has for its fans and gamers in India. The South-Korean PUBG Player Unknown's Battle Grounds (PUBG) is a popular online multiplayer video game. It was developed and published by PUBG Corporation. The designer and director of the game are Brendan Greene. It is developed by Tencent Games under Blue Hole, Korea. How did Greene come up with the name? Well, he was a gamer and used a gaming tag of Player Unknown. Besides, the game he developed has battlegrounds hence the name PlayerUnknown's Battlegrounds. It offers battle royal games and s

Speedrunner beats Super Mario Bros. World Record

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Speedrunner Niftski surpassed the Super Mario Bros. Any% world record with a time of 4min, 55 seconds, and 430 milliseconds, demolishing the previous record held by Kosmic of 4min, 55seconds and 646 milliseconds. A time save of 0.216 seconds may not seem a lot in reality, but in the videogame universe, it is a huge amount of time. This is the first world record that Speedrunner Niftski has ever accomplished in this category and with the skills he has displayed to accomplish this record, it is with much hope and faith that the record will possibly be lower.  As many persons are aware, speed has always been an essential component in video gaming, and it is what gives competitors bragging rights. Speedrunning is often referred to as a play-through of a whole video game performed with the intention of completing it as fast as possible. It is a phenomenal method that has emerged with the gaming members of the world. Two of the most well-known icons, the original Super Mario Brothers and Son

How Blockchain Technology will affect the ESports Industry

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The organization of video gaming tournaments is known as eSports. ESports use technological  networks  promoting  the  principal  features  of  sport; human-computer interfaces mediate the entry of actors and teams as well as the performance of the eSports system. It’s no mystery that the gaming industry is now  one  of today's established  and  most  profitable  sectors. Blockchain especially has a important economic impact on eSports growth.  A blockchain-based game increasingly  becomes  a  prominent player  in  the  e-sports business, allowing for players to exchange weapons, cards, or even characters on a free market so that they can  trade  virtual  game  products with  each  other  using cryptocurrency rather  than  using  fiat  currencies to buy items directly from game developers. Blockchain allows gamers to possess and also turn cryptocurrency into fiat. The prevalent problem of payment delays to e-sports competitors is a primary issue blockchain aims to solve. Tokenized

The History of Esports in South Korea

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Esports has been something since the 1960s. It came to the spotlight, however, thanks to Korea. Their government established a countrywide broadband network in the 90s, and online gaming began gaining popularity in the country. LAN cafes reached every nook and cranny. And so, South Korea's tech and esports community grew. As eSports gaming gains prominence in the rest of the world, the Korean eSports scene is getting more avid and has a bright future. The distance is still there as eSports in Korea is more than just a tournament. In Korea, nearly 40,000 spectators packed an eSport stadium to watch an LoL game in 2014. There's still no such craze in the country. It's like Brazil's soccer fans. This post will address the incredible development of digital gaming and esports in South Korea and cover its brief history. History of South Korea eSports Broadband coverage is considered a major contributor to eSports’ growth, not only in Korea but worldwide. However, the country

The Esports Industry in China

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by EIKO on December 8 “Shifting currents” E-sports are a recent phenomenon. The advent of the internet age and of ever powerful computers, meant that the processing power they generated could be used for entertainment and a virtual world which more than anything served initially as an escape from reality. Later however as the gaming industry took ever larger prominence and videogames became ever realer and complicated, competition gradually took the form of an organized sports with players dedicating hours upon hours on video games such as World of Warcraft, League of Legends, Counter-Strike and many others.  This phenomena took a grip especially in Asia and particularly, East Asia with countries like China, Japan, South Korea being the most notable examples where this form of competition took the form of actual sport with competition and spectators filling the concert halls and TVs with dedicated gaming platforms. Chinese gamers saw e-sports as a leisure activity and a fun way to esca